The player can also use marking devices to call in artillery strikes or resupply drops. The game features the camouflage index system from Snake Eater, but the player does not have the ability to change camouflage uniforms during a mission as the point index will be entirely based on movement, position, and the size of the weapon equipped in the weapon box. The Surround Indicator in Portable Ops can also be used only when it is equipped in the item box and players will also develop and use an early version of the Soliton radar system from the original Metal Gear Solid. The cardboard box used to hide from enemy soldiers is now available in two-man versions called Love Boxes, which have different variants. The Wi-Fi recruitment system from Portable Ops has been modified so that instead of tapping the Circle button to obtain a strong enough signal from an access point, the player will have to knock out soldiers using CQC to accept them. The truck from Portable Ops, where players can bring subdued enemies for recruitment, has been discarded in favor of the Fulton Recovery System, which players attach to subdued soldiers and prisoners. The game adopts certain play mechanics from Metal Gear Solid 4, such as the crouching walk, the over-the-shoulder shooting view, the CQC system, and the ability to search held-up soldiers. Players can replay previously cleared missions for higher scores. A player's score is penalized with a lower rank and reduced heroism for excessive killing and frequently being discovered, whereas players who are stealthy and subdue enemy soldiers non-lethally will be awarded appropriately. When the player completes a mission, his or her performance is evaluated afterward. Extra Ops are optional missions that involve much more elaborate goals ranging from simple target practices to obtaining secret documents.
Some Main Ops missions include illustrated cutscenes that involve bits of interactivity in order to proceed. There are two main types of Missions: Main Ops are the primary story-based missions in which goals are determined by the narrative and must be played in a strict order in order to proceed. Players get to choose which missions to play from the "Mission Selector" screen. "Mission" are the actual action sequences of the game, where the player must infiltrate an enemy territory or fight a boss, whereas "Mother Base" is an army management mode similar to the briefing screen in Portable Ops. Peace Walker consists of two primary gameplay modes: "Mission" and "Mother Base".
The player's partner is barely seen hiding on the other side of the truck. The image has Snake in Naked uniform hiding from a Peace Sentinels soldier, armed with an M60 GPMG. Snake and an MSF soldier conducting a Co-Ops mission.
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It was widely acclaimed by critics, but the PSP version failed to match the commercial success of its console predecessors due to declining support for the system. Peace Walker is set in Costa Rica in 1974, and follows the exploits of returning protagonist Snake as he runs the mercenary unit Militaires Sans Frontières (Soldiers Without Borders). It is the seventh Metal Gear game written, directed, and designed by Hideo Kojima, and the 5th installment of the Metal Gear Solid series, as well as the second action-based Metal Gear game made specifically for the PSP, following Metal Gear Solid: Portable Ops it was later released for the PlayStation 3 and Xbox 360 as part of the Metal Gear Solid HD Collection in North America and Europe and as a stand-alone retail release in Japan. Metal Gear Solid: Peace Walker is an action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation Portable (PSP) in 2010.